Update CHANGELOG.md

This commit is contained in:
Richard Davey 2021-12-01 17:24:16 +00:00
parent 7188040d7d
commit 9e7af59a4e

View file

@ -155,6 +155,7 @@ The following are API-breaking, in that a new optional parameter has been insert
* When the Pointer moves out of the canvas and is released it would trigger `Uncaught TypeError: Cannot read properties of undefined (reading 'renderList')` if multiple children existed in the pointer-out array. Fix #5867 (thanks @rexrainbow) * When the Pointer moves out of the canvas and is released it would trigger `Uncaught TypeError: Cannot read properties of undefined (reading 'renderList')` if multiple children existed in the pointer-out array. Fix #5867 (thanks @rexrainbow)
* If the Input Target in the game config was a string, it wouldn't be correctly parsed by the Touch Manager. * If the Input Target in the game config was a string, it wouldn't be correctly parsed by the Touch Manager.
* The `InputPlugin.sortGameObjects` will now assign a value of 0 to any game object not in the render list, but still viable for input, such as an invisible object with `alwaysEnabled` set to true. This fixes an issue where non-render list objects would be skipped. Fix #5507 (thanks @EmilSV) * The `InputPlugin.sortGameObjects` will now assign a value of 0 to any game object not in the render list, but still viable for input, such as an invisible object with `alwaysEnabled` set to true. This fixes an issue where non-render list objects would be skipped. Fix #5507 (thanks @EmilSV)
* The `GameObject.willRender` method will now factor in the parent `displayList`, if it has one, to the end result. This fixes issues like that where an invisible Layer will still process input events. Fix #5883 (thanks @rexrainbow)
### Examples, Documentation and TypeScript ### Examples, Documentation and TypeScript