diff --git a/CHANGELOG.md b/CHANGELOG.md index 4e43c9615..c14acdff2 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -155,6 +155,7 @@ The following are API-breaking, in that a new optional parameter has been insert * When the Pointer moves out of the canvas and is released it would trigger `Uncaught TypeError: Cannot read properties of undefined (reading 'renderList')` if multiple children existed in the pointer-out array. Fix #5867 (thanks @rexrainbow) * If the Input Target in the game config was a string, it wouldn't be correctly parsed by the Touch Manager. * The `InputPlugin.sortGameObjects` will now assign a value of 0 to any game object not in the render list, but still viable for input, such as an invisible object with `alwaysEnabled` set to true. This fixes an issue where non-render list objects would be skipped. Fix #5507 (thanks @EmilSV) +* The `GameObject.willRender` method will now factor in the parent `displayList`, if it has one, to the end result. This fixes issues like that where an invisible Layer will still process input events. Fix #5883 (thanks @rexrainbow) ### Examples, Documentation and TypeScript