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Merge branch 'master' of https://github.com/phaserjs/phaser
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@ -57,7 +57,7 @@ var tempTransformMatrix = new Components.TransformMatrix();
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*
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* It's important to understand the impact of using Containers. They add additional processing overhead into
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* every one of their children. The deeper you nest them, the more the cost escalates. This is especially true
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* for input events. You also loose the ability to set the display depth of Container children in the same
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* for input events. You also lose the ability to set the display depth of Container children in the same
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* flexible manner as those not within them. In short, don't use them for the sake of it. You pay a small cost
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* every time you create one, try to structure your game around avoiding that where possible.
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*
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