From 0f6e37ebfdf7e85f37127afcae371cc1a3cfeac4 Mon Sep 17 00:00:00 2001 From: Jessime Kirk Date: Tue, 29 Oct 2024 13:58:28 -0700 Subject: [PATCH] loose -> lose typo in Container.js --- src/gameobjects/container/Container.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gameobjects/container/Container.js b/src/gameobjects/container/Container.js index 8816534c7..9a5d83203 100644 --- a/src/gameobjects/container/Container.js +++ b/src/gameobjects/container/Container.js @@ -57,7 +57,7 @@ var tempTransformMatrix = new Components.TransformMatrix(); * * It's important to understand the impact of using Containers. They add additional processing overhead into * every one of their children. The deeper you nest them, the more the cost escalates. This is especially true - * for input events. You also loose the ability to set the display depth of Container children in the same + * for input events. You also lose the ability to set the display depth of Container children in the same * flexible manner as those not within them. In short, don't use them for the sake of it. You pay a small cost * every time you create one, try to structure your game around avoiding that where possible. *