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Fixing documentation errors #450
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1 changed files with 8 additions and 8 deletions
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@ -117,7 +117,7 @@ Phaser.SinglePad.prototype = {
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/**
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/**
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* Add callbacks to the this Gamepad to handle connect/disconnect/button down/button up/axis change/float value buttons
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* Add callbacks to the this Gamepad to handle connect/disconnect/button down/button up/axis change/float value buttons
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* @method Phaser.Gamepad#addCallbacks
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* @method Phaser.SinglePad#addCallbacks
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* @param {Object} context - The context under which the callbacks are run.
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* @param {Object} context - The context under which the callbacks are run.
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* @param {Object} callbacks - Object that takes six different callbak methods:
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* @param {Object} callbacks - Object that takes six different callbak methods:
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* onConnectCallback, onDisconnectCallback, onDownCallback, onUpCallback, onAxisCallback, onFloatCallback
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* onConnectCallback, onDisconnectCallback, onDownCallback, onUpCallback, onAxisCallback, onFloatCallback
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@ -207,8 +207,8 @@ Phaser.SinglePad.prototype = {
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/**
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/**
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* Gamepad connect function, should be called by Phaser.Gamepad
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* Gamepad connect function, should be called by Phaser.Gamepad
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* @param {Object} rawPad - The raw gamepad object
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* @method Phaser.SinglePad#connect
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* @method Phaser.SinglePad#connect
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* @param {Object} rawPad - The raw gamepad object
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*/
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*/
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connect: function (rawPad) {
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connect: function (rawPad) {
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@ -260,8 +260,8 @@ Phaser.SinglePad.prototype = {
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/**
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/**
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* Handles changes in axis
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* Handles changes in axis
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* @param {Object} axisState - State of the relevant axis
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* @method Phaser.SinglePad#processAxisChange
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* @method Phaser.SinglePad#processAxisChange
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* @param {Object} axisState - State of the relevant axis
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*/
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*/
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processAxisChange: function (axisState) {
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processAxisChange: function (axisState) {
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@ -291,9 +291,9 @@ Phaser.SinglePad.prototype = {
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/**
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/**
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* Handles button down press
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* Handles button down press
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* @method Phaser.SinglePad#processButtonDown
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* @param {number} buttonCode - Which buttonCode of this button
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* @param {number} buttonCode - Which buttonCode of this button
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* @param {Object} value - Button value
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* @param {Object} value - Button value
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* @method Phaser.SinglePad#processButtonDown
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*/
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*/
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processButtonDown: function (buttonCode, value) {
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processButtonDown: function (buttonCode, value) {
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@ -349,9 +349,9 @@ Phaser.SinglePad.prototype = {
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/**
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/**
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* Handles button release
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* Handles button release
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* @method Phaser.SinglePad#processButtonUp
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* @param {number} buttonCode - Which buttonCode of this button
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* @param {number} buttonCode - Which buttonCode of this button
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* @param {Object} value - Button value
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* @param {Object} value - Button value
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* @method Phaser.SinglePad#processButtonUp
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*/
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*/
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processButtonUp: function (buttonCode, value) {
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processButtonUp: function (buttonCode, value) {
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@ -397,9 +397,9 @@ Phaser.SinglePad.prototype = {
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/**
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/**
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* Handles buttons with floating values (like analog buttons that acts almost like an axis but still registers like a button)
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* Handles buttons with floating values (like analog buttons that acts almost like an axis but still registers like a button)
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* @method Phaser.SinglePad#processButtonFloat
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* @param {number} buttonCode - Which buttonCode of this button
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* @param {number} buttonCode - Which buttonCode of this button
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* @param {Object} value - Button value (will range somewhere between 0 and 1, but not specifically 0 or 1.
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* @param {Object} value - Button value (will range somewhere between 0 and 1, but not specifically 0 or 1.
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* @method Phaser.SinglePad#processButtonFloat
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*/
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*/
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processButtonFloat: function (buttonCode, value) {
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processButtonFloat: function (buttonCode, value) {
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@ -438,7 +438,7 @@ Phaser.SinglePad.prototype = {
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/**
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/**
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* Returns value of requested axis
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* Returns value of requested axis
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* @method Phaser.SinglePad#isDown
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* @method Phaser.SinglePad#axis
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* @param {number} axisCode - The index of the axis to check
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* @param {number} axisCode - The index of the axis to check
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* @return {number} Axis value if available otherwise false
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* @return {number} Axis value if available otherwise false
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*/
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*/
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@ -472,7 +472,7 @@ Phaser.SinglePad.prototype = {
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/**
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/**
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* Returns the "just released" state of a button from this gamepad. Just released is considered as being true if the button was released within the duration given (default 250ms).
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* Returns the "just released" state of a button from this gamepad. Just released is considered as being true if the button was released within the duration given (default 250ms).
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* @method Phaser.SinglePad#justPressed
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* @method Phaser.SinglePad#justReleased
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* @param {number} buttonCode - The buttonCode of the button to check for.
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* @param {number} buttonCode - The buttonCode of the button to check for.
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* @param {number} [duration=250] - The duration below which the button is considered as being just released.
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* @param {number} [duration=250] - The duration below which the button is considered as being just released.
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* @return {boolean} True if the button is just released otherwise false.
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* @return {boolean} True if the button is just released otherwise false.
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