diff --git a/src/input/SinglePad.js b/src/input/SinglePad.js index 5c6943e01..d23362af7 100644 --- a/src/input/SinglePad.js +++ b/src/input/SinglePad.js @@ -117,7 +117,7 @@ Phaser.SinglePad.prototype = { /** * Add callbacks to the this Gamepad to handle connect/disconnect/button down/button up/axis change/float value buttons - * @method Phaser.Gamepad#addCallbacks + * @method Phaser.SinglePad#addCallbacks * @param {Object} context - The context under which the callbacks are run. * @param {Object} callbacks - Object that takes six different callbak methods: * onConnectCallback, onDisconnectCallback, onDownCallback, onUpCallback, onAxisCallback, onFloatCallback @@ -207,8 +207,8 @@ Phaser.SinglePad.prototype = { /** * Gamepad connect function, should be called by Phaser.Gamepad - * @param {Object} rawPad - The raw gamepad object * @method Phaser.SinglePad#connect + * @param {Object} rawPad - The raw gamepad object */ connect: function (rawPad) { @@ -260,8 +260,8 @@ Phaser.SinglePad.prototype = { /** * Handles changes in axis - * @param {Object} axisState - State of the relevant axis * @method Phaser.SinglePad#processAxisChange + * @param {Object} axisState - State of the relevant axis */ processAxisChange: function (axisState) { @@ -291,9 +291,9 @@ Phaser.SinglePad.prototype = { /** * Handles button down press + * @method Phaser.SinglePad#processButtonDown * @param {number} buttonCode - Which buttonCode of this button * @param {Object} value - Button value - * @method Phaser.SinglePad#processButtonDown */ processButtonDown: function (buttonCode, value) { @@ -349,9 +349,9 @@ Phaser.SinglePad.prototype = { /** * Handles button release + * @method Phaser.SinglePad#processButtonUp * @param {number} buttonCode - Which buttonCode of this button * @param {Object} value - Button value - * @method Phaser.SinglePad#processButtonUp */ processButtonUp: function (buttonCode, value) { @@ -397,9 +397,9 @@ Phaser.SinglePad.prototype = { /** * Handles buttons with floating values (like analog buttons that acts almost like an axis but still registers like a button) + * @method Phaser.SinglePad#processButtonFloat * @param {number} buttonCode - Which buttonCode of this button * @param {Object} value - Button value (will range somewhere between 0 and 1, but not specifically 0 or 1. - * @method Phaser.SinglePad#processButtonFloat */ processButtonFloat: function (buttonCode, value) { @@ -438,7 +438,7 @@ Phaser.SinglePad.prototype = { /** * Returns value of requested axis - * @method Phaser.SinglePad#isDown + * @method Phaser.SinglePad#axis * @param {number} axisCode - The index of the axis to check * @return {number} Axis value if available otherwise false */ @@ -472,7 +472,7 @@ Phaser.SinglePad.prototype = { /** * Returns the "just released" state of a button from this gamepad. Just released is considered as being true if the button was released within the duration given (default 250ms). - * @method Phaser.SinglePad#justPressed + * @method Phaser.SinglePad#justReleased * @param {number} buttonCode - The buttonCode of the button to check for. * @param {number} [duration=250] - The duration below which the button is considered as being just released. * @return {boolean} True if the button is just released otherwise false.