diff --git a/src/renderer/webgl/WebGLPipeline.js b/src/renderer/webgl/WebGLPipeline.js index f9a8ec258..c12a2b026 100644 --- a/src/renderer/webgl/WebGLPipeline.js +++ b/src/renderer/webgl/WebGLPipeline.js @@ -870,7 +870,7 @@ var WebGLPipeline = new Class({ * It does not perform any batch limit checking itself, so if you need to call * this method directly, do so in the same way that `batchQuad` does, for example. * - * @method Phaser.Renderer.WebGL.Pipelines.MultiPipeline#batchVert + * @method Phaser.Renderer.WebGL.WebGLPipeline#batchVert * @since 3.50.0 * * @param {number} x - The vertex x position. @@ -916,8 +916,8 @@ var WebGLPipeline = new Class({ * * Where tx0/ty0 = 0, tx1/ty1 = 1, tx2/ty2 = 2 and tx3/ty3 = 3 * - * @method Phaser.Renderer.WebGL.Pipelines.MultiPipeline#batchQuad - * @since 3.12.0 + * @method Phaser.Renderer.WebGL.WebGLPipeline#batchQuad + * @since 3.50.0 * * @param {number} x0 - The top-left x position. * @param {number} y0 - The top-left y position. @@ -981,8 +981,8 @@ var WebGLPipeline = new Class({ * 1-----2 * ``` * - * @method Phaser.Renderer.WebGL.Pipelines.MultiPipeline#batchTri - * @since 3.12.0 + * @method Phaser.Renderer.WebGL.WebGLPipeline#batchTri + * @since 3.50.0 * * @param {number} x1 - The bottom-left x position. * @param {number} y1 - The bottom-left y position. @@ -1034,7 +1034,7 @@ var WebGLPipeline = new Class({ * directly, use the `WebGLShader` method equivalent instead, to avoid the program * being set. * - * @method Phaser.Renderer.WebGL.WebGLShader#set1f + * @method Phaser.Renderer.WebGL.WebGLPipeline#set1f * @since 3.50.0 * * @param {string} name - The name of the uniform to set. @@ -1061,7 +1061,7 @@ var WebGLPipeline = new Class({ * directly, use the `WebGLShader` method equivalent instead, to avoid the program * being set. * - * @method Phaser.Renderer.WebGL.WebGLShader#set2f + * @method Phaser.Renderer.WebGL.WebGLPipeline#set2f * @since 3.50.0 * * @param {string} name - The name of the uniform to set. @@ -1089,7 +1089,7 @@ var WebGLPipeline = new Class({ * directly, use the `WebGLShader` method equivalent instead, to avoid the program * being set. * - * @method Phaser.Renderer.WebGL.WebGLShader#set3f + * @method Phaser.Renderer.WebGL.WebGLPipeline#set3f * @since 3.50.0 * * @param {string} name - The name of the uniform to set. @@ -1118,7 +1118,7 @@ var WebGLPipeline = new Class({ * directly, use the `WebGLShader` method equivalent instead, to avoid the program * being set. * - * @method Phaser.Renderer.WebGL.WebGLShader#set4f + * @method Phaser.Renderer.WebGL.WebGLPipeline#set4f * @since 3.50.0 * * @param {string} name - The name of the uniform to set. @@ -1148,7 +1148,7 @@ var WebGLPipeline = new Class({ * directly, use the `WebGLShader` method equivalent instead, to avoid the program * being set. * - * @method Phaser.Renderer.WebGL.WebGLShader#set1fv + * @method Phaser.Renderer.WebGL.WebGLPipeline#set1fv * @since 3.50.0 * * @param {string} name - The name of the uniform to set. @@ -1175,7 +1175,7 @@ var WebGLPipeline = new Class({ * directly, use the `WebGLShader` method equivalent instead, to avoid the program * being set. * - * @method Phaser.Renderer.WebGL.WebGLShader#set2fv + * @method Phaser.Renderer.WebGL.WebGLPipeline#set2fv * @since 3.50.0 * * @param {string} name - The name of the uniform to set. @@ -1202,7 +1202,7 @@ var WebGLPipeline = new Class({ * directly, use the `WebGLShader` method equivalent instead, to avoid the program * being set. * - * @method Phaser.Renderer.WebGL.WebGLShader#set3fv + * @method Phaser.Renderer.WebGL.WebGLPipeline#set3fv * @since 3.50.0 * * @param {string} name - The name of the uniform to set. @@ -1229,7 +1229,7 @@ var WebGLPipeline = new Class({ * directly, use the `WebGLShader` method equivalent instead, to avoid the program * being set. * - * @method Phaser.Renderer.WebGL.WebGLShader#set4fv + * @method Phaser.Renderer.WebGL.WebGLPipeline#set4fv * @since 3.50.0 * * @param {string} name - The name of the uniform to set. @@ -1256,7 +1256,7 @@ var WebGLPipeline = new Class({ * directly, use the `WebGLShader` method equivalent instead, to avoid the program * being set. * - * @method Phaser.Renderer.WebGL.WebGLShader#set1iv + * @method Phaser.Renderer.WebGL.WebGLPipeline#set1iv * @since 3.50.0 * * @param {string} name - The name of the uniform to set. @@ -1283,7 +1283,7 @@ var WebGLPipeline = new Class({ * directly, use the `WebGLShader` method equivalent instead, to avoid the program * being set. * - * @method Phaser.Renderer.WebGL.WebGLShader#set2iv + * @method Phaser.Renderer.WebGL.WebGLPipeline#set2iv * @since 3.50.0 * * @param {string} name - The name of the uniform to set. @@ -1310,7 +1310,7 @@ var WebGLPipeline = new Class({ * directly, use the `WebGLShader` method equivalent instead, to avoid the program * being set. * - * @method Phaser.Renderer.WebGL.WebGLShader#set3iv + * @method Phaser.Renderer.WebGL.WebGLPipeline#set3iv * @since 3.50.0 * * @param {string} name - The name of the uniform to set. @@ -1337,7 +1337,7 @@ var WebGLPipeline = new Class({ * directly, use the `WebGLShader` method equivalent instead, to avoid the program * being set. * - * @method Phaser.Renderer.WebGL.WebGLShader#set4iv + * @method Phaser.Renderer.WebGL.WebGLPipeline#set4iv * @since 3.50.0 * * @param {string} name - The name of the uniform to set. @@ -1364,7 +1364,7 @@ var WebGLPipeline = new Class({ * directly, use the `WebGLShader` method equivalent instead, to avoid the program * being set. * - * @method Phaser.Renderer.WebGL.WebGLShader#set1i + * @method Phaser.Renderer.WebGL.WebGLPipeline#set1i * @since 3.50.0 * * @param {string} name - The name of the uniform to set. @@ -1391,7 +1391,7 @@ var WebGLPipeline = new Class({ * directly, use the `WebGLShader` method equivalent instead, to avoid the program * being set. * - * @method Phaser.Renderer.WebGL.WebGLShader#set2i + * @method Phaser.Renderer.WebGL.WebGLPipeline#set2i * @since 3.50.0 * * @param {string} name - The name of the uniform to set. @@ -1419,7 +1419,7 @@ var WebGLPipeline = new Class({ * directly, use the `WebGLShader` method equivalent instead, to avoid the program * being set. * - * @method Phaser.Renderer.WebGL.WebGLShader#set3i + * @method Phaser.Renderer.WebGL.WebGLPipeline#set3i * @since 3.50.0 * * @param {string} name - The name of the uniform to set. @@ -1448,7 +1448,7 @@ var WebGLPipeline = new Class({ * directly, use the `WebGLShader` method equivalent instead, to avoid the program * being set. * - * @method Phaser.Renderer.WebGL.WebGLShader#set4i + * @method Phaser.Renderer.WebGL.WebGLPipeline#set4i * @since 3.50.0 * * @param {string} name - The name of the uniform to set. @@ -1478,7 +1478,7 @@ var WebGLPipeline = new Class({ * directly, use the `WebGLShader` method equivalent instead, to avoid the program * being set. * - * @method Phaser.Renderer.WebGL.WebGLShader#setMatrix2fv + * @method Phaser.Renderer.WebGL.WebGLPipeline#setMatrix2fv * @since 3.50.0 * * @param {string} name - The name of the uniform to set. @@ -1506,7 +1506,7 @@ var WebGLPipeline = new Class({ * directly, use the `WebGLShader` method equivalent instead, to avoid the program * being set. * - * @method Phaser.Renderer.WebGL.WebGLShader#setMatrix3fv + * @method Phaser.Renderer.WebGL.WebGLPipeline#setMatrix3fv * @since 3.50.0 * * @param {string} name - The name of the uniform to set. @@ -1534,7 +1534,7 @@ var WebGLPipeline = new Class({ * directly, use the `WebGLShader` method equivalent instead, to avoid the program * being set. * - * @method Phaser.Renderer.WebGL.WebGLShader#setMatrix4fv + * @method Phaser.Renderer.WebGL.WebGLPipeline#setMatrix4fv * @since 3.50.0 * * @param {string} name - The name of the uniform to set.