mirror of
https://github.com/photonstorm/phaser
synced 2024-11-30 16:39:34 +00:00
jsdoc updates.
This commit is contained in:
parent
83eaf3a574
commit
8db23545da
2 changed files with 3 additions and 0 deletions
|
@ -52,6 +52,7 @@ Phaser.Group = function (game, parent, name, addToStage, enableBody, physicsBody
|
||||||
* The z-depth value of this object within its parent container/Group - the World is a Group as well.
|
* The z-depth value of this object within its parent container/Group - the World is a Group as well.
|
||||||
* This value must be unique for each child in a Group.
|
* This value must be unique for each child in a Group.
|
||||||
* @property {integer} z
|
* @property {integer} z
|
||||||
|
* @readOnly
|
||||||
*/
|
*/
|
||||||
this.z = 0;
|
this.z = 0;
|
||||||
|
|
||||||
|
|
|
@ -163,7 +163,9 @@ Phaser.Component.Core.prototype = {
|
||||||
* The z depth of this Game Object within its parent Group.
|
* The z depth of this Game Object within its parent Group.
|
||||||
* No two objects in a Group can have the same z value.
|
* No two objects in a Group can have the same z value.
|
||||||
* This value is adjusted automatically whenever the Group hierarchy changes.
|
* This value is adjusted automatically whenever the Group hierarchy changes.
|
||||||
|
* If you wish to re-order the layering of a Game Object then see methods like Group.moveUp or Group.bringToTop.
|
||||||
* @property {number} z
|
* @property {number} z
|
||||||
|
* @readOnly
|
||||||
*/
|
*/
|
||||||
z: 0,
|
z: 0,
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue