diff --git a/src/renderer/webgl/QuadFBO.js b/src/renderer/webgl/QuadFBO.js index b2f61d563..a2835c124 100644 --- a/src/renderer/webgl/QuadFBO.js +++ b/src/renderer/webgl/QuadFBO.js @@ -274,7 +274,7 @@ Phaser.Renderer.WebGL.QuadFBO.prototype = { { var gl = this.gl; - // Return to the default framebuffer + // Set the framebuffer to render to gl.bindFramebuffer(gl.FRAMEBUFFER, destinationBuffer); // Bind the texture we rendered to, for reading, always TEXTURE0