From 86f35ef9cf08ca6cbc90742b5275761a05565bb3 Mon Sep 17 00:00:00 2001 From: Richard Davey Date: Thu, 23 Jul 2020 17:35:40 +0100 Subject: [PATCH] Updated docs --- .../webgl/pipelines/ForwardDiffuseLightPipeline.js | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/src/renderer/webgl/pipelines/ForwardDiffuseLightPipeline.js b/src/renderer/webgl/pipelines/ForwardDiffuseLightPipeline.js index f2d6ce14a..9e7e0fc57 100644 --- a/src/renderer/webgl/pipelines/ForwardDiffuseLightPipeline.js +++ b/src/renderer/webgl/pipelines/ForwardDiffuseLightPipeline.js @@ -15,8 +15,11 @@ var LIGHT_COUNT = 10; /** * @classdesc * ForwardDiffuseLightPipeline implements a forward rendering approach for 2D lights. - * This pipeline extends TextureTintPipeline so it implements all it's rendering functions - * and batching system. + * + * It works by using a custom shader, combined with Light Game Objects, that provides an ambient + * illumination effect in your games. + * + * This pipeline extends TextureTintPipeline so it implements all of its rendering functions and batching system. * * @class ForwardDiffuseLightPipeline * @extends Phaser.Renderer.WebGL.Pipelines.TextureTintPipeline