From 863efde5edba8d10d8c4001dc63587b2d20846db Mon Sep 17 00:00:00 2001 From: photonstorm Date: Fri, 28 Oct 2016 18:35:23 +0100 Subject: [PATCH] Getting ready to move the shaders out. --- src/renderer/webgl/WebGLRenderer.js | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/renderer/webgl/WebGLRenderer.js b/src/renderer/webgl/WebGLRenderer.js index 952c3b3ed..fdaa33eff 100644 --- a/src/renderer/webgl/WebGLRenderer.js +++ b/src/renderer/webgl/WebGLRenderer.js @@ -21,8 +21,6 @@ Phaser.Renderer.WebGL = function (game) this.type = Phaser.WEBGL; - this.currentShader = null; - /** * This sets if the CanvasRenderer will clear the canvas or not before the new render pass. * If the Stage is NOT transparent Pixi will use a canvas sized fillRect operation every frame to set the canvas background color. @@ -165,6 +163,7 @@ Phaser.Renderer.WebGL = function (game) this.currentBlendMode = -1; this.currentTextureSource = null; + this.currentShader = null; this.blendModes = [];