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Added Node.js v4 stable to Travis config (thanks @phillipalexander #2070)
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language: node_js
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node_js:
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- "0.10"
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- "4"
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install:
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- npm install -g grunt-cli
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- npm install
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@ -278,6 +278,7 @@ If you are an exceptional JavaScript developer and would like to join the Phaser
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* Time.desiredFpsMult is a pre-calculated multiplier used in Game.update.
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* Time.refresh updates the `Time.time` and `Time.elapsedMS` values and is called automatically by Game.update.
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* DeviceButton was setting a `duration` property on itself, which went against the read only getter of duration (thanks @winstonwolff)
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* Added Node.js v4 stable to Travis config (thanks @phillipalexander #2070)
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### Bug Fixes
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@ -286,6 +287,7 @@ If you are an exceptional JavaScript developer and would like to join the Phaser
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* When the Text width was being calculated it would add the `strokeThickness` value twice, causing an alignment offset (thanks @nickryall #2039)
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* Sound.onEndedHandler has a fix for AudioBufferSourceNode listener memory leak (thanks @Pappa #2069)
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* Game.update could call `updateLogic` multiple times in a single frame when catching up with slow device frame rates. This would cause Tweens to advance at twice the speed they should have done (thanks @mkristo)
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* Added useCapture flags to removeEventListener in MSPointer class (thanks @pmcmonagle #2055)
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For changes in previous releases please see the extensive [Version History](https://github.com/photonstorm/phaser/blob/master/CHANGELOG.md).
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