diff --git a/.travis.yml b/.travis.yml index 501a44cf6..8725c5c3c 100644 --- a/.travis.yml +++ b/.travis.yml @@ -1,6 +1,7 @@ language: node_js node_js: - "0.10" + - "4" install: - npm install -g grunt-cli - npm install diff --git a/README.md b/README.md index 1c0d84706..4eb59d818 100644 --- a/README.md +++ b/README.md @@ -278,6 +278,7 @@ If you are an exceptional JavaScript developer and would like to join the Phaser * Time.desiredFpsMult is a pre-calculated multiplier used in Game.update. * Time.refresh updates the `Time.time` and `Time.elapsedMS` values and is called automatically by Game.update. * DeviceButton was setting a `duration` property on itself, which went against the read only getter of duration (thanks @winstonwolff) +* Added Node.js v4 stable to Travis config (thanks @phillipalexander #2070) ### Bug Fixes @@ -286,6 +287,7 @@ If you are an exceptional JavaScript developer and would like to join the Phaser * When the Text width was being calculated it would add the `strokeThickness` value twice, causing an alignment offset (thanks @nickryall #2039) * Sound.onEndedHandler has a fix for AudioBufferSourceNode listener memory leak (thanks @Pappa #2069) * Game.update could call `updateLogic` multiple times in a single frame when catching up with slow device frame rates. This would cause Tweens to advance at twice the speed they should have done (thanks @mkristo) +* Added useCapture flags to removeEventListener in MSPointer class (thanks @pmcmonagle #2055) For changes in previous releases please see the extensive [Version History](https://github.com/photonstorm/phaser/blob/master/CHANGELOG.md).