diff --git a/README.md b/README.md index 4b79bc8e4..3426ad705 100644 --- a/README.md +++ b/README.md @@ -67,20 +67,24 @@ Finally the list of [community authored Phaser Tutorials](http://www.lessmilk.co Version 2.1.0 - "Cairhien" - -in development- -### Updates - -* Updated to [p2.js 0.6.0](https://github.com/schteppe/p2.js/commit/d1c7a340c42e4d5d1d939fba5fd13c5e49d6abd2) - this was an API breaking change, so please see the p2.js section of this change log specifically if you're using p2 in your game. -* TypeScript definition updates to help fix for the `noimplicitany` option (thanks @Waog #1088) -* All of the Pixi geom classes have been removed from the build file as they aren't needed (the Phaser.Geom classes overwrite them), saving some space in the process. - ### New Features +* Updated to [p2.js 0.6.0](https://github.com/schteppe/p2.js/commit/d1c7a340c42e4d5d1d939fba5fd13c5e49d6abd2) - this was an API breaking change, so please see the p2.js section of this change log specifically if you're using p2 in your game. * Device will now detect for Kindle and PS Vita (thanks @lucbloom) * Device will now detect for Cordova (thanks @videlais #1102) * Arcade Physics Body.skipQuadTree is a new boolean that if set to `true` when you collide the Sprite against a Group it will tell Phaser to skip using a QuadTree for that collision. This is handy if this Body is especially large. * Arcade Physics World.skipQuadTree will disable the use of all QuadTrees in collision methods, which can help performance in tightly packed scenes. * Cordova 'deviceready' event check added (thanks @videlais #1120) * Loader.useXDomainRequest boolean added. If `true` (the default is `false`) it will use XDomainRequest when loading JSON files instead of xhr. In rare IE edge-cases this may be required. You'll know if you need it (#1131 #1116) +* Added support for Tiled objects type field (thanks @rex64 #1111) +* Tile properties are now copied from the Tiled JSON data to the Phaser.Tile objects when parsed (thanks @beeglebug #1126) + +### Updates + +* TypeScript definition updates to help fix for the `noimplicitany` option (thanks @Waog #1088) +* TypeScript definitions fixes and updates (thanks @clark-stevenson and @rhmoller) +* All of the Pixi geom classes have been removed from the build file as they aren't needed (the Phaser.Geom classes overwrite them), saving some space in the process. +* Improved consistency of clone methods on geometry classes (thanks @beeglebug #1130) ### Bug Fixes @@ -94,6 +98,9 @@ Version 2.1.0 - "Cairhien" - -in development- * Device now recognises ChromeOS as a desktop (thanks @alvinsight @hilts-vaughan #1091) * Fixed Point.rotate bug (thanks @gamedolphin #1107) * InputHandler.checkBoundsRect was incorrectly assigning a property in Sprites fixed to the camera being dragged left (thanks @CraigBeswetherick #1093) +* Swapped argument order of Rectangle.containsRect (thanks @beeglebug #1095 #1125) +* The Game configuration object "renderer" property was being wrongly assigned to Game.renderer instead of renderType (thanks @FedeOmoto #1127) +* Fixed Group.removeBetweens default endIndex (thanks @darfux #1142) ### p2.js 0.6.0 Changes and New Features