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If it won't render but the batch is open, flush it
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1 changed files with 17 additions and 1 deletions
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@ -28,8 +28,24 @@ var SpineGameObjectWebGLRenderer = function (renderer, src, interpolationPercent
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var skeleton = src.skeleton;
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var sceneRenderer = plugin.sceneRenderer;
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if (!skeleton)
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var GameObjectRenderMask = 15;
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var willRender = !(GameObjectRenderMask !== src.renderFlags || (src.cameraFilter !== 0 && (src.cameraFilter & camera.id)));
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if (!skeleton || !willRender)
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{
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// Reset the current type
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renderer.currentType = '';
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// If there is already a batch running, we need to close it
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if (!renderer.nextTypeMatch)
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{
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// The next object in the display list is not a Spine object, so we end the batch
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sceneRenderer.end();
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renderer.rebindPipeline(renderer.pipelines.TextureTintPipeline);
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}
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return;
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}
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