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The Mesh
and Quad
Game Objects have had the GetBounds
component removed as it cannot operate on a Mesh as they don't have origins. Fix #4902
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1 changed files with 0 additions and 2 deletions
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@ -23,7 +23,6 @@ var NOOP = require('../../utils/NOOP');
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*
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* @extends Phaser.GameObjects.Components.BlendMode
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* @extends Phaser.GameObjects.Components.Depth
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* @extends Phaser.GameObjects.Components.GetBounds
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* @extends Phaser.GameObjects.Components.Mask
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* @extends Phaser.GameObjects.Components.Pipeline
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* @extends Phaser.GameObjects.Components.Size
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@ -49,7 +48,6 @@ var Mesh = new Class({
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Mixins: [
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Components.BlendMode,
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Components.Depth,
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Components.GetBounds,
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Components.Mask,
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Components.Pipeline,
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Components.Size,
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