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Update TransformMatrix.js
Added missing braces.
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@ -438,7 +438,7 @@ var TransformMatrix = new Class({
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* @param {Phaser.GameObjects.Components.TransformMatrix} rhs - The Matrix to multiply by.
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* @param {Phaser.GameObjects.Components.TransformMatrix} [out] - An optional Matrix to store the results in.
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*
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* @return {this|Phaser.GameObjects.Components.TransformMatrix} Either this TransformMatrix, or the `out` Matrix, if given in the arguments.
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* @return {(this|Phaser.GameObjects.Components.TransformMatrix)} Either this TransformMatrix, or the `out` Matrix, if given in the arguments.
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*/
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multiply: function (rhs, out)
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{
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