From 72f0395eec7baaf9dd3ed66dd0f93a9b4b7dd31b Mon Sep 17 00:00:00 2001 From: Richard Davey Date: Wed, 29 Jan 2020 11:48:11 +0000 Subject: [PATCH] Update TransformMatrix.js Added missing braces. --- src/gameobjects/components/TransformMatrix.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gameobjects/components/TransformMatrix.js b/src/gameobjects/components/TransformMatrix.js index 129f49bd3..101afaf90 100644 --- a/src/gameobjects/components/TransformMatrix.js +++ b/src/gameobjects/components/TransformMatrix.js @@ -438,7 +438,7 @@ var TransformMatrix = new Class({ * @param {Phaser.GameObjects.Components.TransformMatrix} rhs - The Matrix to multiply by. * @param {Phaser.GameObjects.Components.TransformMatrix} [out] - An optional Matrix to store the results in. * - * @return {this|Phaser.GameObjects.Components.TransformMatrix} Either this TransformMatrix, or the `out` Matrix, if given in the arguments. + * @return {(this|Phaser.GameObjects.Components.TransformMatrix)} Either this TransformMatrix, or the `out` Matrix, if given in the arguments. */ multiply: function (rhs, out) {