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Fix scrollfactor test for using new component based sprite.
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1 changed files with 8 additions and 8 deletions
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@ -14,28 +14,28 @@
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function create() {
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// background sky, which does not move at all
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game.add.sprite(0, 0, 'sky')
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.scrollFactor.setTo(0, 0);
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.transform.scrollFactor.setTo(0, 0);
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// clouds with different scroll factor which moves slower than camera
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game.add.sprite(200, 120, 'cloud0')
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.scrollFactor.setTo(0.3, 0.3);
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.transform.scrollFactor.setTo(0.3, 0.3);
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game.add.sprite(-60, 120, 'cloud1')
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.scrollFactor.setTo(0.5, 0.3);
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.transform.scrollFactor.setTo(0.5, 0.3);
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game.add.sprite(900, 170, 'cloud2')
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.scrollFactor.setTo(0.7, 0.3);
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.transform.scrollFactor.setTo(0.7, 0.3);
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// forground objects which moves equal or faster than camera
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game.add.sprite(0, 360, 'ground')
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.scrollFactor.setTo(0.5, 0.5);
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.transform.scrollFactor.setTo(0.5, 0.5);
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game.add.sprite(0, 400, 'river')
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.scrollFactor.setTo(1.3, 1.3);
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.transform.scrollFactor.setTo(1.3, 1.3);
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}
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function update() {
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if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) {
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game.camera.scroll.x -= 3;
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game.camera.x -= 3;
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}
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else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) {
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game.camera.scroll.x += 3;
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game.camera.x += 3;
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}
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}
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function render() {
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