diff --git a/Tests/cameras/scrollfactor-compare.js b/Tests/cameras/scrollfactor-compare.js index 867ae52ee..07b499a1c 100644 --- a/Tests/cameras/scrollfactor-compare.js +++ b/Tests/cameras/scrollfactor-compare.js @@ -14,28 +14,28 @@ function create() { // background sky, which does not move at all game.add.sprite(0, 0, 'sky') - .scrollFactor.setTo(0, 0); + .transform.scrollFactor.setTo(0, 0); // clouds with different scroll factor which moves slower than camera game.add.sprite(200, 120, 'cloud0') - .scrollFactor.setTo(0.3, 0.3); + .transform.scrollFactor.setTo(0.3, 0.3); game.add.sprite(-60, 120, 'cloud1') - .scrollFactor.setTo(0.5, 0.3); + .transform.scrollFactor.setTo(0.5, 0.3); game.add.sprite(900, 170, 'cloud2') - .scrollFactor.setTo(0.7, 0.3); + .transform.scrollFactor.setTo(0.7, 0.3); // forground objects which moves equal or faster than camera game.add.sprite(0, 360, 'ground') - .scrollFactor.setTo(0.5, 0.5); + .transform.scrollFactor.setTo(0.5, 0.5); game.add.sprite(0, 400, 'river') - .scrollFactor.setTo(1.3, 1.3); + .transform.scrollFactor.setTo(1.3, 1.3); } function update() { if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) { - game.camera.scroll.x -= 3; + game.camera.x -= 3; } else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) { - game.camera.scroll.x += 3; + game.camera.x += 3; } } function render() {