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Correct descriptions for customSeparateX, customSeparateY
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1 changed files with 2 additions and 2 deletions
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@ -572,7 +572,7 @@ var Body = new Class({
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/**
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* A flag disabling the default horizontal separation of colliding bodies.
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* Pass your own `processHandler` to the collider.
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* Pass your own `collideCallback` to the collider.
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*
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* @name Phaser.Physics.Arcade.Body#customSeparateX
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* @type {boolean}
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@ -583,7 +583,7 @@ var Body = new Class({
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/**
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* A flag disabling the default vertical separation of colliding bodies.
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* Pass your own `processHandler` to the collider.
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* Pass your own `collideCallback` to the collider.
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*
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* @name Phaser.Physics.Arcade.Body#customSeparateY
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* @type {boolean}
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