From 66d15f762407065481f46eb913781819d98612e7 Mon Sep 17 00:00:00 2001 From: Richard Davey Date: Thu, 6 Jun 2024 15:09:17 +0100 Subject: [PATCH] Update CHANGELOG-v3.85.md --- changelog/3.85/CHANGELOG-v3.85.md | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/changelog/3.85/CHANGELOG-v3.85.md b/changelog/3.85/CHANGELOG-v3.85.md index 4de7356a5..6593046b2 100644 --- a/changelog/3.85/CHANGELOG-v3.85.md +++ b/changelog/3.85/CHANGELOG-v3.85.md @@ -10,11 +10,17 @@ # Updates +* Calling `Timeline.pause` will now pause any currently active Tweens that the Timeline had started (thanks @monteiz) +* Calling `Timeline.resume` will now resume any currently paused Tweens that the Timeline had started (thanks @monteiz) +* Calling `Timeline.clear` and `Timeline.destroy` will now destroy any currently active Tweens that the Timeline had created. Previously, active tweens would continue to play to completion (thanks @monteiz) +* `TimelineEvent` has a new property called `tweenInstance`. If the Timeline event has a tween that has been activated, this will hold a reference to it. + # Bug Fixes * The `activePointers` game config option is now the correct amount of touch input pointers set. Fix #6783 (thanks @samme) * The method `TextureManager.checkKey` will now return `false` if the key is not a string, which fixes issues where a texture could be created if a key was given that was already in use (thanks Will Macfarlane). * Added all of the missing Loader Config values (such as `imageLoadType`) to LoaderConfig, so they now appear in the TypeScript defs. +* The `EXPAND` scale mode had a bug that prevented it from using the world bounds cameras, cutting rendering short. Fix #6767 (thanks @Calcue-dev @rexrainbow) ## Examples, Documentation, Beta Testing and TypeScript