Update CHANGELOG-v3.80.md

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Richard Davey 2024-02-01 12:23:18 +00:00
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* The `PostFXPipeline.postBatch` method will now skip `onDraw` if the pipeline hasn't booted, introducing an artificial frame skip. This should potentially fix glitch errors on mobile devices where Post FX would appear corrupted for a single frame. Fix #6681 (thanks @moufmouf @tongliang999)
* The `Matter.Body` function `scale` has been updated so if the Body originally had an `inertia` of `Infinity` this will be restored at the end of the call. This happens if you set a Matter Body to have fixed rotation. Fix #6369 (thanks @sushovande)
* Modified the `RandomDataGenerator.weightedPick` method to avoid sampling past the last element. Fix #6701 (thanks @jameskirkwood)
* The Spine 4.1 Plugin will now call `preUpdate` automatically when the `play` method is called. This forces the new animation state to update and apply itself to the skeleton. This fixes an issue where Spine object would show the default frame in the Spine atlas for a single update before the animation started. Fix #5443 (thanks @spayton)
## Examples, Documentation, Beta Testing and TypeScript