From 5e0a40022e25937ff73992a27f0c2c7d56663a36 Mon Sep 17 00:00:00 2001 From: Richard Davey Date: Thu, 1 Feb 2024 12:23:18 +0000 Subject: [PATCH] Update CHANGELOG-v3.80.md --- changelog/3.80/CHANGELOG-v3.80.md | 1 + 1 file changed, 1 insertion(+) diff --git a/changelog/3.80/CHANGELOG-v3.80.md b/changelog/3.80/CHANGELOG-v3.80.md index 7e82f0a8a..cd52592ee 100644 --- a/changelog/3.80/CHANGELOG-v3.80.md +++ b/changelog/3.80/CHANGELOG-v3.80.md @@ -33,6 +33,7 @@ * The `PostFXPipeline.postBatch` method will now skip `onDraw` if the pipeline hasn't booted, introducing an artificial frame skip. This should potentially fix glitch errors on mobile devices where Post FX would appear corrupted for a single frame. Fix #6681 (thanks @moufmouf @tongliang999) * The `Matter.Body` function `scale` has been updated so if the Body originally had an `inertia` of `Infinity` this will be restored at the end of the call. This happens if you set a Matter Body to have fixed rotation. Fix #6369 (thanks @sushovande) * Modified the `RandomDataGenerator.weightedPick` method to avoid sampling past the last element. Fix #6701 (thanks @jameskirkwood) +* The Spine 4.1 Plugin will now call `preUpdate` automatically when the `play` method is called. This forces the new animation state to update and apply itself to the skeleton. This fixes an issue where Spine object would show the default frame in the Spine atlas for a single update before the animation started. Fix #5443 (thanks @spayton) ## Examples, Documentation, Beta Testing and TypeScript