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Docs update.
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@ -350,7 +350,7 @@ You can read all about the philosophy behind Lazer [here](http://phaser.io/news/
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### Updates
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* TypeScript definitions fixes and updates (thanks @wingyplus @monagames @marineorganism @obamor)
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* Docs typo fixes (thanks @seanirby)
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* Docs typo fixes (thanks @seanirby @johnrees)
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* The TypeScript defs ambient declaration has been updated to make it compatible with the SystemJS loader (thanks @monagames)
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* You can no longer intersect check a Body against itself (thanks @VitaZheltyakov #2514)
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* The mobile template has been updated (thanks @cryptographer #2518)
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@ -371,6 +371,7 @@ You can read all about the philosophy behind Lazer [here](http://phaser.io/news/
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* BitmapText objects with lines greater than `maxWidth` now handle alignment values correctly, causing them to properly center align (thanks @kevinleedrum #2499 @crippledcactus #2496)
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* Text has a new private method `measureLine` which is used to calculate the final Text line length, after factoring in color stops and other style changes. This should prevent characters from becoming truncated (thanks @TadejZupancic #2519 #2512)
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* Sometimes the browser would cause a race condition where any connected Game Pads were being detected before the callback had a chance to be established. Also sometimes the rawPad references would become stale, and are now checked constantly (thanks @cwleonard #2471)
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* Sound.isPlaying was set to false when doing an audio loop, but never set back to true if it's a sound not using a marker (thanks @TheJasonReynolds #2529)
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### Pixi Updates
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