From 56759f46fd4324e41be0f0bc821a4893c17da234 Mon Sep 17 00:00:00 2001 From: Richard Davey Date: Sun, 5 Jun 2016 21:23:08 +0100 Subject: [PATCH] Docs update. --- README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 28c2c9298..c26ab192e 100644 --- a/README.md +++ b/README.md @@ -350,7 +350,7 @@ You can read all about the philosophy behind Lazer [here](http://phaser.io/news/ ### Updates * TypeScript definitions fixes and updates (thanks @wingyplus @monagames @marineorganism @obamor) -* Docs typo fixes (thanks @seanirby) +* Docs typo fixes (thanks @seanirby @johnrees) * The TypeScript defs ambient declaration has been updated to make it compatible with the SystemJS loader (thanks @monagames) * You can no longer intersect check a Body against itself (thanks @VitaZheltyakov #2514) * The mobile template has been updated (thanks @cryptographer #2518) @@ -371,6 +371,7 @@ You can read all about the philosophy behind Lazer [here](http://phaser.io/news/ * BitmapText objects with lines greater than `maxWidth` now handle alignment values correctly, causing them to properly center align (thanks @kevinleedrum #2499 @crippledcactus #2496) * Text has a new private method `measureLine` which is used to calculate the final Text line length, after factoring in color stops and other style changes. This should prevent characters from becoming truncated (thanks @TadejZupancic #2519 #2512) * Sometimes the browser would cause a race condition where any connected Game Pads were being detected before the callback had a chance to be established. Also sometimes the rawPad references would become stale, and are now checked constantly (thanks @cwleonard #2471) +* Sound.isPlaying was set to false when doing an audio loop, but never set back to true if it's a sound not using a marker (thanks @TheJasonReynolds #2529) ### Pixi Updates