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Update RenderConfig.js
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* @property {number} [maxLights=10] - The maximum number of lights allowed to be visible within range of a single Camera in the LightManager.
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* @property {number} [maxTextures=-1] - When in WebGL mode, this sets the maximum number of GPU Textures to use. The default, -1, will use all available units. The WebGL1 spec says all browsers should provide a minimum of 8.
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* @property {string} [mipmapFilter=''] - The mipmap magFilter to be used when creating WebGL textures. Don't set unless you wish to create mipmaps. Set to one of the following: 'NEAREST', 'LINEAR', 'NEAREST_MIPMAP_NEAREST', 'LINEAR_MIPMAP_NEAREST', 'NEAREST_MIPMAP_LINEAR' or 'LINEAR_MIPMAP_LINEAR'.
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* @property {Phaser.Renderer.WebGL.WebGLPipeline[]|object.<string, Phaser.Renderer.WebGL.WebGLPipeline>} [pipeline] - The WebGL Pipeline configuration object.
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* @property {Phaser.Renderer.WebGL.WebGLPipeline[]|Object.<string, Phaser.Renderer.WebGL.WebGLPipeline>} [pipeline] - The WebGL Pipeline configuration object.
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* @property {boolean} [autoMobilePipeline=true] - Automatically enable the Mobile Pipeline if iOS or Android detected?
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* @property {string} [defaultPipeline='MultiPipeline'] - The WebGL Pipeline that Game Objects will use by default. Set to 'MultiPipeline' as standard.
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*/
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