Update RenderConfig.js

This commit is contained in:
Richard Davey 2024-09-02 16:10:24 +01:00
parent 1e07586acc
commit 513e8b5429

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@ -17,7 +17,7 @@
* @property {number} [maxLights=10] - The maximum number of lights allowed to be visible within range of a single Camera in the LightManager.
* @property {number} [maxTextures=-1] - When in WebGL mode, this sets the maximum number of GPU Textures to use. The default, -1, will use all available units. The WebGL1 spec says all browsers should provide a minimum of 8.
* @property {string} [mipmapFilter=''] - The mipmap magFilter to be used when creating WebGL textures. Don't set unless you wish to create mipmaps. Set to one of the following: 'NEAREST', 'LINEAR', 'NEAREST_MIPMAP_NEAREST', 'LINEAR_MIPMAP_NEAREST', 'NEAREST_MIPMAP_LINEAR' or 'LINEAR_MIPMAP_LINEAR'.
* @property {Phaser.Renderer.WebGL.WebGLPipeline[]|object.<string, Phaser.Renderer.WebGL.WebGLPipeline>} [pipeline] - The WebGL Pipeline configuration object.
* @property {Phaser.Renderer.WebGL.WebGLPipeline[]|Object.<string, Phaser.Renderer.WebGL.WebGLPipeline>} [pipeline] - The WebGL Pipeline configuration object.
* @property {boolean} [autoMobilePipeline=true] - Automatically enable the Mobile Pipeline if iOS or Android detected?
* @property {string} [defaultPipeline='MultiPipeline'] - The WebGL Pipeline that Game Objects will use by default. Set to 'MultiPipeline' as standard.
*/