fixed tinting issue when loading textures

This commit is contained in:
CptSelewin 2016-03-11 10:06:15 +01:00
parent 268b13392b
commit 50a454b79e

View file

@ -174,6 +174,7 @@ PIXI.Sprite.prototype.setTexture = function(texture, destroyBase)
this.texture.baseTexture.skipRender = false;
this.texture = texture;
this.texture.valid = true;
this.cachedTint = -1;
};
/**