Expect v3.3.0

This commit is contained in:
samme 2018-03-12 07:29:49 -07:00
parent c7fd31d3d2
commit 4b25574d82

View file

@ -1699,7 +1699,7 @@ var World = new Class({
* If the object is outside any boundary edge (left, top, right, bottom), it will be moved to the same offset from the opposite edge (the interior).
*
* @method Phaser.Physics.Arcade.World#wrap
* @since [version]
* @since 3.3.0
*
* @param {any} object - A Game Object, a Group, an object with `x` and `y` coordinates, or an array of such objects.
* @param {number} [padding=0] - An amount added to each boundary edge during the operation.
@ -1729,7 +1729,7 @@ var World = new Class({
* Wrap each object's coordinates within {@link Phaser.Physics.Arcade.World#bounds}.
*
* @method Phaser.Physics.Arcade.World#wrapArray
* @since [version]
* @since 3.3.0
*
* @param {any[]} arr
* @param {number} [padding=0] - An amount added to the boundary.
@ -1751,7 +1751,7 @@ var World = new Class({
* Wrap an object's coordinates within {@link Phaser.Physics.Arcade.World#bounds}.
*
* @method Phaser.Physics.Arcade.World#wrapObject
* @since [version]
* @since 3.3.0
*
* @param {any} object - A Game Object, a Physics Body, or any object with `x` and `y` coordinates
* @param {number} [padding=0] - An amount added to the boundary.