From 4b25574d82029c2afc6f46aac8ddfd080587f19e Mon Sep 17 00:00:00 2001 From: samme Date: Mon, 12 Mar 2018 07:29:49 -0700 Subject: [PATCH] Expect v3.3.0 --- src/physics/arcade/World.js | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/physics/arcade/World.js b/src/physics/arcade/World.js index 40eb06377..ce3b6ec60 100644 --- a/src/physics/arcade/World.js +++ b/src/physics/arcade/World.js @@ -618,7 +618,7 @@ var World = new Class({ * @since 3.0.0 * * @param {Phaser.Physics.Arcade.Collider} collider - [description] - * + * * @return {Phaser.Physics.Arcade.World} This World object. */ removeCollider: function (collider) @@ -1699,7 +1699,7 @@ var World = new Class({ * If the object is outside any boundary edge (left, top, right, bottom), it will be moved to the same offset from the opposite edge (the interior). * * @method Phaser.Physics.Arcade.World#wrap - * @since [version] + * @since 3.3.0 * * @param {any} object - A Game Object, a Group, an object with `x` and `y` coordinates, or an array of such objects. * @param {number} [padding=0] - An amount added to each boundary edge during the operation. @@ -1729,7 +1729,7 @@ var World = new Class({ * Wrap each object's coordinates within {@link Phaser.Physics.Arcade.World#bounds}. * * @method Phaser.Physics.Arcade.World#wrapArray - * @since [version] + * @since 3.3.0 * * @param {any[]} arr * @param {number} [padding=0] - An amount added to the boundary. @@ -1751,7 +1751,7 @@ var World = new Class({ * Wrap an object's coordinates within {@link Phaser.Physics.Arcade.World#bounds}. * * @method Phaser.Physics.Arcade.World#wrapObject - * @since [version] + * @since 3.3.0 * * @param {any} object - A Game Object, a Physics Body, or any object with `x` and `y` coordinates * @param {number} [padding=0] - An amount added to the boundary.