From 48310955380620fafef714189678fdaac56ab610 Mon Sep 17 00:00:00 2001 From: Richard Davey Date: Wed, 31 Jan 2024 17:26:09 +0000 Subject: [PATCH] Update CHANGELOG-v3.80.md --- changelog/3.80/CHANGELOG-v3.80.md | 1 + 1 file changed, 1 insertion(+) diff --git a/changelog/3.80/CHANGELOG-v3.80.md b/changelog/3.80/CHANGELOG-v3.80.md index 47e65c2d9..da8965cf8 100644 --- a/changelog/3.80/CHANGELOG-v3.80.md +++ b/changelog/3.80/CHANGELOG-v3.80.md @@ -14,6 +14,7 @@ * `Tilemaps.Components.IsometricCullTiles` does the `CheckIsoBounds` method check last when building the outputArray, as to help optimize in situations where the tile would not be visible anyways. (thanks @zegenie) * `Tilemaps.Components.WeightedRandomize` now uses the Phaser `Math.RND.frac` method with a seed instead the `Math.Random` static method. (thanks @jorbascrumps) * The `Layer.removeAll`, `remove` and `add` methods have been removed. These methods are all still available via the `List` class that Layer inherits, but the `destroyChild` parameters are no longer available. +* The `Renderer.Canvas` and `Renderer.WebGL` will now only be included in the build file if the corresponding feature flags `CANVAS_RENDERER` and/or `WEBGL_RENDERER` are set to `true`. For Canvas only builds this saves a lot of space in the build (thanks @samme) # Bug Fixes