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Fixed the resolution uniform type in the SampleFilter (thanks @VictoryRice #1137)
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2 changed files with 3 additions and 2 deletions
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@ -109,6 +109,7 @@ Version 2.1.0 - "Cairhien" - -in development-
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* Fixed Group.removeBetweens default endIndex (thanks @darfux #1142)
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* Debug.cameraInfo no longer crashes if the camera bounds are nulled (thanks @wayfu #1143)
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* Camera.setBoundsToWorld no longer crashes if the camera bounds are nulled (thanks @wayfu #1143)
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* Fixed the resolution uniform type in the SampleFilter (thanks @VictoryRice #1137)
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### p2.js 0.6.0 Changes and New Features
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@ -9,7 +9,7 @@ Phaser.Filter.SampleFilter = function (game) {
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* By default the following uniforms are already created and available:
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*
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* uniform float time - The current number of elapsed milliseconds in the game.
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* uniform vec3 resolution - The dimensions of the filter. Can be set via setSize(width, height)
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* uniform vec2 resolution - The dimensions of the filter. Can be set via setSize(width, height)
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* uniform vec4 mouse - The mouse / touch coordinates taken from the pointer given to the update function, if any.
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* uniform sampler2D uSampler - The current texture (usually the texture of the Sprite the shader is bound to)
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*
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@ -26,7 +26,7 @@ Phaser.Filter.SampleFilter = function (game) {
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this.fragmentSrc = [
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"precision mediump float;",
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"uniform vec3 resolution;",
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"uniform vec2 resolution;",
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"uniform float time;",
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"uniform float divisor;",
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