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Update HexagonalGetTileCorners.js
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1 changed files with 4 additions and 3 deletions
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@ -35,17 +35,18 @@ var HexagonalGetTileCorners = function (tileX, tileY, camera, layer)
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}
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// Sets the center of the tile into tempVec
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var tempVec = new Phaser.Math.Vector2;
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var tempVec = new Vector2();
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var center = HexagonalTileToWorldXY(tileX, tileY, tempVec, camera, layer);
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var corners = [];
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// We assume a pointy-top orientation (staggerAxis == 'y')
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var b0 = 0.5773502691896257; // Math.sqrt(3) / 3
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var rotation = 0;
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var hexWidth;
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var hexHeight;
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if (layer.staggerAxis === 'y')
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if (layer.staggerAxis == 'y')
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{
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hexWidth = b0 * tileWidth;
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hexHeight = tileHeight / 2;
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@ -62,7 +63,7 @@ var HexagonalGetTileCorners = function (tileX, tileY, camera, layer)
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var angle = 2 * Math.PI * (0.5 - i) / 6;
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angle += rotation;
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corners.push(new Phaser.Math.Vector2(center.x + (hexWidth * Math.cos(angle)), center.y + (hexHeight * Math.sin(angle))));
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corners.push(new Vector2(center.x + (hexWidth * Math.cos(angle)), center.y + (hexHeight * Math.sin(angle))));
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}
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return corners;
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