diff --git a/src/tilemaps/components/HexagonalGetTileCorners.js b/src/tilemaps/components/HexagonalGetTileCorners.js index 6ada01a5b..aa443ac8c 100644 --- a/src/tilemaps/components/HexagonalGetTileCorners.js +++ b/src/tilemaps/components/HexagonalGetTileCorners.js @@ -35,17 +35,18 @@ var HexagonalGetTileCorners = function (tileX, tileY, camera, layer) } // Sets the center of the tile into tempVec - var tempVec = new Phaser.Math.Vector2; + var tempVec = new Vector2(); var center = HexagonalTileToWorldXY(tileX, tileY, tempVec, camera, layer); var corners = []; + // We assume a pointy-top orientation (staggerAxis == 'y') var b0 = 0.5773502691896257; // Math.sqrt(3) / 3 var rotation = 0; var hexWidth; var hexHeight; - if (layer.staggerAxis === 'y') + if (layer.staggerAxis == 'y') { hexWidth = b0 * tileWidth; hexHeight = tileHeight / 2; @@ -62,7 +63,7 @@ var HexagonalGetTileCorners = function (tileX, tileY, camera, layer) var angle = 2 * Math.PI * (0.5 - i) / 6; angle += rotation; - corners.push(new Phaser.Math.Vector2(center.x + (hexWidth * Math.cos(angle)), center.y + (hexHeight * Math.sin(angle)))); + corners.push(new Vector2(center.x + (hexWidth * Math.cos(angle)), center.y + (hexHeight * Math.sin(angle)))); } return corners;