Update phaser.d.ts: P2 default Collision groups

This commit is contained in:
Phaiax 2014-06-28 02:02:29 +02:00
parent e940f81b85
commit 3a70e76e23

2
build/phaser.d.ts vendored
View file

@ -3329,6 +3329,7 @@ declare module Phaser {
applySpringForced: boolean; applySpringForced: boolean;
bounds: Phaser.Physics.P2.Body; bounds: Phaser.Physics.P2.Body;
boundsCollidesWith: Phaser.Physics.P2.Body[]; boundsCollidesWith: Phaser.Physics.P2.Body[];
boundsCollisionGroup: Phaser.Physics.P2.CollisionGroup;
contactMaterial: Phaser.Physics.P2.ContactMaterial; contactMaterial: Phaser.Physics.P2.ContactMaterial;
emitImpactEvent: boolean; emitImpactEvent: boolean;
enableBodySleeping: boolean; enableBodySleeping: boolean;
@ -3338,6 +3339,7 @@ declare module Phaser {
game: Phaser.Game; game: Phaser.Game;
gravity: Phaser.Physics.P2.InversePointProxy; gravity: Phaser.Physics.P2.InversePointProxy;
materials: Phaser.Physics.P2.Material[]; materials: Phaser.Physics.P2.Material[];
nothingCollisionGroup: Phaser.Physics.P2.CollisionGroup;
onBodyAdded: Phaser.Signal; onBodyAdded: Phaser.Signal;
onBodyRemoved: Phaser.Signal; onBodyRemoved: Phaser.Signal;
onBeginContact: Phaser.Signal; onBeginContact: Phaser.Signal;