From 3a70e76e235c0b808084f9712559eb778c7121b2 Mon Sep 17 00:00:00 2001 From: Phaiax Date: Sat, 28 Jun 2014 02:02:29 +0200 Subject: [PATCH] Update phaser.d.ts: P2 default Collision groups --- build/phaser.d.ts | 2 ++ 1 file changed, 2 insertions(+) diff --git a/build/phaser.d.ts b/build/phaser.d.ts index bf3b51724..7f6af90f5 100644 --- a/build/phaser.d.ts +++ b/build/phaser.d.ts @@ -3329,6 +3329,7 @@ declare module Phaser { applySpringForced: boolean; bounds: Phaser.Physics.P2.Body; boundsCollidesWith: Phaser.Physics.P2.Body[]; + boundsCollisionGroup: Phaser.Physics.P2.CollisionGroup; contactMaterial: Phaser.Physics.P2.ContactMaterial; emitImpactEvent: boolean; enableBodySleeping: boolean; @@ -3338,6 +3339,7 @@ declare module Phaser { game: Phaser.Game; gravity: Phaser.Physics.P2.InversePointProxy; materials: Phaser.Physics.P2.Material[]; + nothingCollisionGroup: Phaser.Physics.P2.CollisionGroup; onBodyAdded: Phaser.Signal; onBodyRemoved: Phaser.Signal; onBeginContact: Phaser.Signal;