Add setTint() method

This commit is contained in:
Rex 2021-12-24 11:47:09 +08:00
parent 08bc828493
commit 38e0323b01

View file

@ -1064,8 +1064,78 @@ var Mesh = new Class({
this.debugCallback = null;
this.debugGraphic = null;
},
/**
* Clears all tint values associated with this Game Object.
*
* Immediately sets the color values back to 0xffffff and the tint type to 'additive',
* which results in no visible change to the texture.
*
* @method Phaser.GameObjects.Mesh#clearTint
* @webglOnly
* @since 3.60.0
*
* @return {this} This Game Object instance.
*/
clearTint: function ()
{
this.setTint(0xffffff);
return this;
},
/**
* Sets an additive tint on all vertices of this Mesh Game Object.
*
* The tint works by taking the pixel color values from the Game Objects texture, and then
* multiplying it by the color value of the tint.
*
* To modify the tint color once set, either call this method again with new values or use the
* `tint` property to set all colors at once.
*
* To remove a tint call `clearTint`.
*
* To swap this from being an additive tint to a fill based tint set the property `tintFill` to `true`.
*
* @method Phaser.GameObjects.Mesh#setTint
* @webglOnly
* @since 3.60.0
*
* @param {number} [topLeft=0xffffff] - The tint being applied to the top-left of the Game Object. If no other values are given this value is applied evenly, tinting the whole Game Object.
*
* @return {this} This Game Object instance.
*/
setTint: function (tint)
{
if (tint === undefined) { tint = 0xffffff; }
var vertices = this.vertices;
for (var i = 0; i < vertices.length; i++)
{
vertices[i].color = tint;
}
return this;
},
/**
* The tint value being applied to the whole of the Game Object.
* This property is a setter-only.
*
* @method Phaser.GameObjects.Mesh#tint
* @type {number}
* @webglOnly
* @since 3.60.0
*/
tint: {
set: function (value)
{
this.setTint(value);
}
}
});
module.exports = Mesh;