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Merge pull request #5206 from samme/feature/math-RotateTo
Add Phaser.Math#RotateTo
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31
src/math/RotateTo.js
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31
src/math/RotateTo.js
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/**
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* @author samme
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* @copyright 2020 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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/**
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* Position a `point` at the given `angle` and `distance` to (`x`, `y`).
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*
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* @function Phaser.Math.RotateTo
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* @since 3.24.0
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*
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* @generic {Phaser.Math.Vector2Like} T - [point,$return]
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*
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* @param {Phaser.Math.Vector2Like} point - The point to be positioned.
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* @param {number} x - The horizontal coordinate to position from.
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* @param {number} y - The vertical coordinate to position from.
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* @param {number} angle - The angle of rotation in radians.
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* @param {number} distance - The distance from (x, y) to place the point at.
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*
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* @return {Phaser.Math.Vector2Like} The given point.
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*/
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var RotateTo = function (point, x, y, angle, distance)
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{
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point.x = x + (distance * Math.cos(angle));
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point.y = y + (distance * Math.sin(angle));
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return point;
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};
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module.exports = RotateTo;
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@ -52,6 +52,7 @@ var PhaserMath = {
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Rotate: require('./Rotate'),
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RotateAround: require('./RotateAround'),
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RotateAroundDistance: require('./RotateAroundDistance'),
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RotateTo: require('./RotateTo'),
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RoundAwayFromZero: require('./RoundAwayFromZero'),
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RoundTo: require('./RoundTo'),
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SinCosTableGenerator: require('./SinCosTableGenerator'),
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