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Updated jsdocs
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@ -504,7 +504,7 @@ var Animation = new Class({
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* @since 3.0.0
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* @since 3.0.0
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*
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*
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* @param {(string|Phaser.Animations.Animation)} key - The string-based key of the animation to play, as defined previously in the Animation Manager. Or an Animation instance.
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* @param {(string|Phaser.Animations.Animation)} key - The string-based key of the animation to play, as defined previously in the Animation Manager. Or an Animation instance.
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* @param {boolean} [ignoreIfPlaying=false] - If an animation is already playing then ignore this call.
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* @param {boolean} [ignoreIfPlaying=false] - If this animation is already playing then ignore this call.
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* @param {integer} [startFrame=0] - Optionally start the animation playing from this frame index.
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* @param {integer} [startFrame=0] - Optionally start the animation playing from this frame index.
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*
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*
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* @return {Phaser.GameObjects.GameObject} The Game Object that owns this Animation Component.
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* @return {Phaser.GameObjects.GameObject} The Game Object that owns this Animation Component.
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