diff --git a/src/gameobjects/components/Animation.js b/src/gameobjects/components/Animation.js index 8261d63ed..fc238f2e3 100644 --- a/src/gameobjects/components/Animation.js +++ b/src/gameobjects/components/Animation.js @@ -504,7 +504,7 @@ var Animation = new Class({ * @since 3.0.0 * * @param {(string|Phaser.Animations.Animation)} key - The string-based key of the animation to play, as defined previously in the Animation Manager. Or an Animation instance. - * @param {boolean} [ignoreIfPlaying=false] - If an animation is already playing then ignore this call. + * @param {boolean} [ignoreIfPlaying=false] - If this animation is already playing then ignore this call. * @param {integer} [startFrame=0] - Optionally start the animation playing from this frame index. * * @return {Phaser.GameObjects.GameObject} The Game Object that owns this Animation Component.