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Improved Math.Angle function documentation.
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5 changed files with 11 additions and 9 deletions
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@ -5,9 +5,7 @@
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*/
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/**
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* Calculate the angle between two sets of coordinates (points).
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*
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* Calculates the angle of the vector from the first point to the second point.
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* Find the angle of a segment from (x1, y1) -> (x2, y2).
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*
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* @function Phaser.Math.Angle.Between
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* @since 3.0.0
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@ -5,7 +5,7 @@
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*/
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/**
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* Calculate the angle between two points.
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* Find the angle of a segment from (point1.x, point1.y) -> (point2.x, point2.y).
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*
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* Calculates the angle of the vector from the first point to the second point.
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*
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@ -5,7 +5,10 @@
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*/
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/**
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* [description]
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* Find the angle of a segment from (point1.x, point1.y) -> (point2.x, point2.y).
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*
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* The difference between this method and {@link Phaser.Math.Angle.BetweenPoints} is that this assumes the y coordinate
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* travels down the screen.
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*
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* @function Phaser.Math.Angle.BetweenPointsY
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* @since 3.0.0
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@ -5,7 +5,10 @@
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*/
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/**
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* [description]
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* Find the angle of a segment from (x1, y1) -> (x2, y2).
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*
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* The difference between this method and {@link Phaser.Math.Angle.Between} is that this assumes the y coordinate
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* travels down the screen.
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*
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* @function Phaser.Math.Angle.BetweenY
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* @since 3.0.0
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@ -5,9 +5,7 @@
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*/
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/**
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* Normalize the given angle.
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*
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* [description] TODO: Needs elaborating
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* Normalize an angle to the [0, 2pi] range.
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*
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* @function Phaser.Math.Angle.Normalize
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* @since 3.0.0
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