Update StaticTilemapLayer.js

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svipal 2020-02-08 12:23:09 +01:00 committed by GitHub
parent 283bb46358
commit 304ff79b2b
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@ -23,7 +23,7 @@ var Utils = require('../../renderer/webgl/Utils');
* *
* Use a Static Tilemap Layer instead of a Dynamic Tilemap Layer when you don't need tile manipulation features. * Use a Static Tilemap Layer instead of a Dynamic Tilemap Layer when you don't need tile manipulation features.
* *
* @class StaticTilemapLayers * @class StaticTilemapLayer
* @extends Phaser.GameObjects.GameObject * @extends Phaser.GameObjects.GameObject
* @memberof Phaser.Tilemaps * @memberof Phaser.Tilemaps
* @constructor * @constructor
@ -1124,7 +1124,6 @@ var StaticTilemapLayer = new Class({
*/ */
hasTileAtWorldXY: function (worldX, worldY, camera) hasTileAtWorldXY: function (worldX, worldY, camera)
{ {
return TilemapComponents.HasTileAtWorldXY(worldX, worldY, camera); return TilemapComponents.HasTileAtWorldXY(worldX, worldY, camera);
}, },