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Update StaticTilemapLayer.js
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@ -23,7 +23,7 @@ var Utils = require('../../renderer/webgl/Utils');
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*
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*
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* Use a Static Tilemap Layer instead of a Dynamic Tilemap Layer when you don't need tile manipulation features.
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* Use a Static Tilemap Layer instead of a Dynamic Tilemap Layer when you don't need tile manipulation features.
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*
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*
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* @class StaticTilemapLayers
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* @class StaticTilemapLayer
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* @extends Phaser.GameObjects.GameObject
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* @extends Phaser.GameObjects.GameObject
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* @memberof Phaser.Tilemaps
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* @memberof Phaser.Tilemaps
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* @constructor
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* @constructor
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@ -1124,7 +1124,6 @@ var StaticTilemapLayer = new Class({
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*/
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*/
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hasTileAtWorldXY: function (worldX, worldY, camera)
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hasTileAtWorldXY: function (worldX, worldY, camera)
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{
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{
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return TilemapComponents.HasTileAtWorldXY(worldX, worldY, camera);
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return TilemapComponents.HasTileAtWorldXY(worldX, worldY, camera);
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},
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},
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