diff --git a/src/tilemaps/staticlayer/StaticTilemapLayer.js b/src/tilemaps/staticlayer/StaticTilemapLayer.js index 2d0ddb25b..a4511f30a 100644 --- a/src/tilemaps/staticlayer/StaticTilemapLayer.js +++ b/src/tilemaps/staticlayer/StaticTilemapLayer.js @@ -23,7 +23,7 @@ var Utils = require('../../renderer/webgl/Utils'); * * Use a Static Tilemap Layer instead of a Dynamic Tilemap Layer when you don't need tile manipulation features. * - * @class StaticTilemapLayers + * @class StaticTilemapLayer * @extends Phaser.GameObjects.GameObject * @memberof Phaser.Tilemaps * @constructor @@ -1124,7 +1124,6 @@ var StaticTilemapLayer = new Class({ */ hasTileAtWorldXY: function (worldX, worldY, camera) { - return TilemapComponents.HasTileAtWorldXY(worldX, worldY, camera); },