No need for gl ref

This commit is contained in:
Richard Davey 2020-09-09 13:33:25 +01:00
parent da4c387d86
commit 296dafebf5

View file

@ -50,18 +50,6 @@ var PipelineManager = new Class({
*/
this.renderer = renderer;
/**
* The underlying WebGL context of the renderer.
*
* This is set in the `boot` method.
*
* @name Phaser.Renderer.WebGL.PipelineManager#gl
* @type {WebGLRenderingContext}
* @default null
* @since 3.50.0
*/
this.gl = null;
/**
* This map stores all pipeline instances in this manager.
*
@ -421,8 +409,8 @@ var PipelineManager = new Class({
return;
}
var gl = this.gl;
var renderer = this.renderer;
var gl = renderer.gl;
gl.disable(gl.DEPTH_TEST);
gl.disable(gl.CULL_FACE);
@ -494,7 +482,6 @@ var PipelineManager = new Class({
this.pipelines.clear();
this.gl = null;
this.renderer = null;
this.game = null;
this.pipelines = null;