From 296dafebf5478031b2d5a7fab04debf82798dcd5 Mon Sep 17 00:00:00 2001 From: Richard Davey Date: Wed, 9 Sep 2020 13:33:25 +0100 Subject: [PATCH] No need for gl ref --- src/renderer/webgl/PipelineManager.js | 15 +-------------- 1 file changed, 1 insertion(+), 14 deletions(-) diff --git a/src/renderer/webgl/PipelineManager.js b/src/renderer/webgl/PipelineManager.js index 63ad10290..2af7acd7f 100644 --- a/src/renderer/webgl/PipelineManager.js +++ b/src/renderer/webgl/PipelineManager.js @@ -50,18 +50,6 @@ var PipelineManager = new Class({ */ this.renderer = renderer; - /** - * The underlying WebGL context of the renderer. - * - * This is set in the `boot` method. - * - * @name Phaser.Renderer.WebGL.PipelineManager#gl - * @type {WebGLRenderingContext} - * @default null - * @since 3.50.0 - */ - this.gl = null; - /** * This map stores all pipeline instances in this manager. * @@ -421,8 +409,8 @@ var PipelineManager = new Class({ return; } - var gl = this.gl; var renderer = this.renderer; + var gl = renderer.gl; gl.disable(gl.DEPTH_TEST); gl.disable(gl.CULL_FACE); @@ -494,7 +482,6 @@ var PipelineManager = new Class({ this.pipelines.clear(); - this.gl = null; this.renderer = null; this.game = null; this.pipelines = null;