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Impact Physics is now removed from the core API
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44 changed files with 3 additions and 15 deletions
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@ -4,6 +4,5 @@
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*
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* @property {string} [default] - The default physics system. It will be started for each scene. Phaser provides 'arcade', 'impact', and 'matter'.
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* @property {Phaser.Types.Physics.Arcade.ArcadeWorldConfig} [arcade] - Arcade Physics configuration.
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* @property {Phaser.Types.Physics.Impact.WorldConfig} [impact] - Impact Physics configuration.
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* @property {Phaser.Types.Physics.Matter.MatterWorldConfig} [matter] - Matter Physics configuration.
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* @property {Phaser.Types.Physics.Matter.MatterWorldConfig} [matter] - Matter Physics configuration.
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*/
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@ -166,10 +166,10 @@ var GameObject = new Class({
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this.input = null;
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/**
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* If this Game Object is enabled for physics then this property will contain a reference to a Physics Body.
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* If this Game Object is enabled for Arcade Physics then this property will contain a reference to a Physics Body.
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*
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* @name Phaser.GameObjects.GameObject#body
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* @type {?(object|Phaser.Physics.Arcade.Body|Phaser.Physics.Impact.Body)}
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* @type {?(object|Phaser.Physics.Arcade.Body)}
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* @default null
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* @since 3.0.0
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*/
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@ -15,7 +15,6 @@
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module.exports = {
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Arcade: require('./arcade'),
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Impact: require('./impact'),
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Matter: require('./matter-js')
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};
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@ -225,16 +225,6 @@ var Scene = new Class({
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*/
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this.physics;
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/**
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* A scene level Impact Physics Plugin.
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* This property will only be available if defined in the Scene Injection Map, the plugin is installed and configured.
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*
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* @name Phaser.Scene#impact
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* @type {Phaser.Physics.Impact.ImpactPhysics}
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* @since 3.0.0
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*/
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this.impact;
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/**
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* A scene level Matter Physics Plugin.
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* This property will only be available if defined in the Scene Injection Map, the plugin is installed and configured.
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