Updated log

This commit is contained in:
Richard Davey 2018-10-08 17:03:06 +01:00
parent dea2ee89f0
commit 1025362781

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### New Features
* You can now set the `maxLights` value in the Game Config, which controls the total number of lights the Light2D shader can render in a single pass. The default is 10. Be careful about pushing this too far. More lights = less performance. Close #4081 (thanks @FrancescoNegri)
* `Rectangle.SameDimensions` determines if the two objects (either Rectangles or Rectangle-like) have the same width and height values under strict equality.
### Updates