From 0bb3f233283490286ad695d4c8d8e662158eb436 Mon Sep 17 00:00:00 2001 From: Richard Davey Date: Mon, 28 Feb 2022 14:00:14 +0000 Subject: [PATCH] Update CHANGELOG-v3.60.md --- CHANGELOG-v3.60.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/CHANGELOG-v3.60.md b/CHANGELOG-v3.60.md index 5e7238722..5c24f33f4 100644 --- a/CHANGELOG-v3.60.md +++ b/CHANGELOG-v3.60.md @@ -205,6 +205,10 @@ The following are API-breaking, in that a new optional parameter has been insert * Drawing Game Objects to a Render Texture in WebGL would skip their blend modes. This is now applied correctly. Fix #5565 #5996 (thanks @sjb933 @danarcher) * Loading a Script File Type will now default the 'type' property to 'script' when a type is not provided. Fix #5994 (thanks @samme @ItsGravix) * Using `RenderTexture.fill` in CANVAS mode only would produce a nearly always black color due to float conversion (thanks @andymikulski) +* If you Paused or Stopped a Scene that was in a preload state, it would still call 'create' after the Scene had shutdown (thanks @samme) +* BitmapText rendering wouldn't correctly apply per-character kerning offsets. These are now implemented during rendering (thanks @arbassic) +* Child Spine objects inside Containers wouldn't correctly inherit the parent Containers alpha. Fix #5853 (thanks @spayton) +* The DisplayList will now enter a while loop until all Game Objects are destroyed, rather than cache the list length. This prevents "cannot read property 'destroy' of undefined" errors in Scenes. Fix #5520 (thanks @schontz @astei) ### Examples, Documentation and TypeScript