mirror of
https://github.com/photonstorm/phaser
synced 2024-11-25 06:00:41 +00:00
Fixed jsdoc
This commit is contained in:
parent
91b2b0c531
commit
04b28e63f2
1 changed files with 1 additions and 1 deletions
|
@ -89,7 +89,7 @@ var Displacement = new Class({
|
|||
*
|
||||
* You can only use a whole texture, not a frame from a texture atlas or sprite sheet.
|
||||
*
|
||||
* @method Phaser.GameObjects.Components.FX#setTexture
|
||||
* @method Phaser.FX.Displacement#setTexture
|
||||
* @since 3.60.0
|
||||
*
|
||||
* @param {string} [texture='__WHITE'] - The unique string-based key of the texture to use for displacement, which must exist in the Texture Manager.
|
||||
|
|
Loading…
Reference in a new issue