From 04b28e63f2671af396699f38fae396e82feb8ca2 Mon Sep 17 00:00:00 2001 From: Richard Davey Date: Tue, 30 Jan 2024 22:44:25 +0000 Subject: [PATCH] Fixed jsdoc --- src/fx/Displacement.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/fx/Displacement.js b/src/fx/Displacement.js index 876c8701b..00abee5d7 100644 --- a/src/fx/Displacement.js +++ b/src/fx/Displacement.js @@ -89,7 +89,7 @@ var Displacement = new Class({ * * You can only use a whole texture, not a frame from a texture atlas or sprite sheet. * - * @method Phaser.GameObjects.Components.FX#setTexture + * @method Phaser.FX.Displacement#setTexture * @since 3.60.0 * * @param {string} [texture='__WHITE'] - The unique string-based key of the texture to use for displacement, which must exist in the Texture Manager.